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Webcam mirrors uses
Following Aude's post, I would like to underline the fact that any webcam application could potentially be used in conjunction with these objects (such as skype, or to post the image "memory" of the mirror on the internet --i.e blog, flickr--, to use the variable_environment's softwares like tracking of spatial configurations, augmented reality, etc.).
It still has to be decided if a webcam mirror can do everything (possibly support "any" program like a "any webcam") or not (the mirror has a specific function). Additional computed visual function of the lamp will possibly be used for tracking only (remote control kind of function). In any case, if a computer is needed, this will be the "computer bedside/low table".
Posted by patrick keller at 17:27
Webcam Objects (models)
Webcam objects, as they are designed for this project, have a strong, simple and slightly unusual identity.
The following images are taken from the work-in-progress, before producing real scale / real material objects.
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Model of the webcam lamp (still made out of cardboard on this picture) fixed to the ceiling.
The cylindre is 40cm of diameter and 40cm hight.
It integrates 5 halogen's lights and a webcam (central hole).
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Colapsible Table Mirror works with a laptop.
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Furniture Computer (computer "bedside/low" table)
Posted by aude at 17:08
Cradle to cradle
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During Workshop#5 (Language of Pattern) led by Rachel Wingfield, she mentioned this book as a big reference about sustainable design for her work & Loop.pH's approach.
I just give the link to the book written by William McDonough & Michael Braungart here.
Posted by patrick keller at 16:01
Personal technology
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MIT's Technology Review reports about Personal technology (to relate with Variable_environment's quick images about Personal environment) and its potential evolution. With topics that interests us such as "Annotating the earth" (Google Earth type of things, to relate with "AR Ready" simple objects based on AR signs/patterns), A New Platform for Social Computing: Cell Phones or The Evolution of Wireless.
Posted by patrick keller at 15:24
Resurgence/revival of the avatar or the "2nd lifes/worlds" kind of questions
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In an article published in MAKE Magazine volume 07 ("News from the future" section by Tim O'Reilly), you'll find an interesting short essay about first, second and possibly third life and about yet another mishmash situation (our own body in this case).
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There is also an interview of Tor Lindstrand on Archinect about Architecture's Second Life and a recent post about Google earth + sketchup by Nicolas Nova on Pasta & Vinegar.
That's a revival! Possibly the first one in the digital era since the arcade/pixel games nostalgia. What about avatars wearing late 90'ies like clothes in 2nd life!?
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I'm personnaly not a big fan of those kind of "duplicated reality" approaches for 2nd worlds where you should rather face Moore's law than the gravity one. But it's funny to consider that such projects, which were buzz but not working at all 10 years ago (think about the 2nd world of Canal+ where we produced a "digital museum" back in 1999), are now complete buzz again.
It looks like there is definitely a before and an after Google earth, MySpace, 2ndLife, etc. and that the conditions to see a more massive presence of so called "virtual worlds" (and then possibly deeper hybridization between 1st & 2nd) are now joined together (partly because of technical issues but also essentially because those environments are now part of the daily social network).
Posted by patrick keller at 10:44
wmmna
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Régine Debatty (aka we make money not art) mentioned yesterday the *Variable_environment/* project blog as one of the "cool blogs" that have emerged last year.
Well, thank you Régine!!
I'm more than happy that people can enjoy our rhizomatic journey through this research project.
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Don't miss this LINK to look at many other interesting art, architecture or design's blogs.
Posted by patrick keller at 11:08